A chase is a classic effect whereby scenes are automatically displayed one after the other.
To configure a chase the first thing you must do is open the Chase Configuration panel. You do this by selecting Chases from the Window menu. The Chase panel allows you to see all the chases that are currently configured, and the Scenes that the chase contains .
To show or hide the Scenes that the chase contains simply click the arrow on the left of the chase name.
You must be in Record Mode to create a chase.
If you drag a channel, Chameleon will look for a scene containing just that channel for the chase to use. If a scene can not be found a new one will be automatically created.
Once you have created a chase, you can name it by double clicking on name field.
You must be in Record Mode to modify a chase.
A chase can contain the same scene more than once.
Scenes within the chase can be re-ordered by simply dragging them to a new position within the list.
Scenes can be removed from the chase by right-clicking on the scene and selecting Remove.
A chase has a number of settings that affect the way it works. Each setting can be altered by double clicking the relevant setting in the configuration panel.
The chase type selects how the chase determines the next scene to display. The following type can be selected :
The step time is the elapsed time, in seconds, between the chase moving onto displaying the next scene.
If Fade is enabled, the step between scenes will be cross-faded, instead of an instance change.
The fade time is the time, in seconds, from the start of the fade to its completion.
The fade time can not be greater than the step time. The time between steps is not affected by the fade time. That is to say that if the fade time and the step time are the same, the next cross-fade will begin as soon as the current one ends.
Skip is only relevant if Fade is enabled. If skip is enabled the chase will start with the cross-fade from scene 1 to scene 2, in not enabled the chase will start by fading scene 1 up from black.
Each chase is assigned to a Chase fader and brining the level of the fader up will start the chase, and set its value. Bringing the fader down will stop the chase running..
A Chase can be added into a Scene, in which case brining the Scene Fader up will start the chase running.
During programming of the chase, you may find it easier to use the Run, Stop, Pause and Step buttons on the Chase Panel.