The chase type selects how the chase determines the next scene to display. The following type can be selected :
- One Shot chase steps through each scene in order, stopping once the last scene has been stepped over.
- Repeat chase is similar to a One Shot in that it steps though each scene in order, however the chase starts again once the last scene is stepped over.
- Bounce chase steps though each chase in turn, upon reaching the end of the chase, it starts again in reverse order. Such that the chase bounces from one end of the list to the other.
- Random chase, select the next scene by random. However it will never select the same scene twice.
The step time is the elapsed time, in seconds, between the chase moving onto displaying the next scene.
If Fade is enabled, the step between scenes will be cross-faded, instead of an instance change.
The fade time is the time, in seconds, from the start of the fade to its completion.
The fade time can not be greater than the step time. The time between steps is not affected by the fade time. That is to say that if the fade time and the step time are the same, the next cross-fade will begin as soon as the current one ends.
Skip is only relevant if Fade is enabled. If skip is enabled the chase will start with the cross-fade from scene 1 to scene 2, in not enabled the chase will start by fading scene 1 up from black.
Running a chase
Each chase is assigned to a Chase fader and brining the level of the fader up will start the chase, and set its value. Bringing the fader down will stop the chase running..
A Chase can be added into a Scene, in which case brining the Scene Fader up will start the chase running.
During programming of the chase, you may find it easier to use the Run, Stop, Pause and Step buttons on the Chase Panel.